![]() ![]() I have export vertex colours on the plane I have the colorset called speshcol.Īnd changed the aiuserdatanode to point_speshcol. is there a way to show all the properties ? that I dont know about but after that its just an Asterix in the watchpoints. I can see between simulate _particles to convert to volume the watch node shows the set_property. speshcol. +creat, remove, export and import color sets. +quick way to change or reset objects color or mesh vertices, Faces. This is vertex coloring, and from various locations created a script that will create an NiMultiShader, rename the colorSet to Base color, and create an OcclusionSet with all the settings predetermined aswell as occlude the mesh on that layer. colorset so I have to add a value input and change to vector 4. Enjoy using a new color palette for Maya: +managing referenced or non referenced objects with colors. Hey Everyone, Iâm trying to create a script which will blend my two Color Sets together using an Add within the Color Set Editor. Has stretchy joints or creates single joint hierarchies for engine export. Setup a bi-pedal character skeleton in minutes ready for in-game. Bend bones and engine export capabilities. copy the colorKey.bmp icon file in your icon directory (.mayaprefsicons) open Maya, open the script editor and in a python tab (right click -> new tab -> python), paste those two lines : import colorKey as cK. Fully customizable with facial rigging included.Hi great thanks - I had just worked that out (before I hadn't used etc aiuserdatacolor on my stanshad except I can't paint vertices on a plane without making a RGBA. copy the colorKey.py file in your maya scripts directory. I would like to let the simulation run longer, but as I described already, the calculation always stops at some point, where, maybe, possibly "mixing" is happening? I avoid using the word "mixing" as I would expect some other color values to appear. With regards to the colors on the closeup test render I circled areas where I think the 2 colors blending into each other. When I use lowres meshing settings the mesh creation will stop later (say frame 120) but the better quality settings I use the earlier the creation stops. When I cache the animation the mesh is created and updated every frame up to a random frame where the mesh is not updated but the cache still written (say the mesh is created up to frame 53, from frame 54 onwards it is the same as frame 53). The default color set type that it creates in maya is RGBA, but it should respect the presence/absence of Alpha and/or size of the color attr (since it seems likely that it's bailing early somewhere due to the lack of alpha, and missing out on the name remapping - I will take a look) - I guess I've gotten into the alpha setting habit cause that. And often the calculation of the MPM mesh just suddenly stops despite the playback carrying on. This is happening in the Script Editor, Visor, and a few other places I know the text is there in the Script Editor as I can select the text and paste it into my external text editor to read it. ![]() "// Warning: resetting parameter vlist on input0_0_mesh (found: nans or infs) // "Äoes that sound familiar to anyone? The viewport is showing a blobby MPM mesh but Arnold doesn't render it. Somehow I have changed Mayas text colour match the colour of the Editor window backgrounds so text is invisible and I cant read it. The Maya screenshot shows the following error message: ![]() In the attached jpgs are some screens of a test file. However I came across a strange behaviour and error message. I managed somehow to transfer the particles workaround to a MPM_fluid one. When queried, this returns the current color set. This does require that a colorSet with the specified name exist. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.The PDF was helpful thanks. This flag when used will set the current color set that the object needs to work on, to be the color set corresponding to the name specified with the colorSet flag. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. 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